logo
Online CasinoGamesMahjongMahjong Melds Essentials

Mahjong Melds Essentials

Last updated: 19.11.2025
Emily Thompson
Published by:Emily Thompson
Mahjong Melds Essentials image

Mahjong is a straightforward game played with 144 tiles. Each player receives 13 tiles, while the dealer gets 14. The goal is to form a winning hand, known as a 'meld'. Many players find forming a meld a bit tricky, so this guide is here to shed some light on it.

Understanding melds in Mahjong might seem a little complex, but we'll break it down for you. Stick around till the end to get all the essential details. Let's dive in!

Mahjong Melds Explained

The tiles you hold in your hand that form a winning combination are called melds. These are essentially collections of mahjong tiles that can be a 'pong', 'kong', 'chow', or 'eyes'. You can create these melds either by drawing a tile from the wall or by claiming a discard from another player. Depending on how a meld is formed, certain mahjong rules dictate who gets priority for a discard and whether the meld needs to be shown openly.

Pong

  • A 'Pong' is a set of three identical tiles.
  • You can form a Pong using any of the suited or honor tiles.
  • Bonus tiles can't be used for a Pong, as they are set aside and there aren't three identical bonus tiles in the set.
  • It's crucial that the tiles are exactly the same.
  • A Pong can either be kept hidden or revealed (exposed).

Kong

A 'Kong' is a set of four identical tiles. Think of it like a Pong, but with an extra tile. Here are the three ways you can form a Kong:

  • Hidden Kong: If you have three identical tiles and draw a fourth one that completes the set of four, you can declare a hidden Kong. You'd then reveal the meld, placing two tiles in the center and two at either end, often with specific orientations.
  • Exposed Kong: You can claim a discarded tile from another player to complete an exposed Kong if you have three matching tiles in your hand. You then display your three tiles face up and place the claimed discard either face down next to the group or on top of the center tile.
  • Exposed Kong from an Exposed Pong: If you already have an exposed Pong and later draw the fourth matching tile from the wall, you can declare it a Kong. You would either place the fourth tile on top of the existing Pong's centerpiece or display all four tiles in a row. Importantly, you cannot use a discarded fourth tile from another player's melded Pong to form your Kong; it must be drawn from the wall.

Key Points to Remember

  • When you form a Kong, you must draw an extra tile from the wall and then discard one tile.
  • The fourth tile used to form a Kong doesn't count towards the 13 tiles a player must have in their hand.
  • You can't form a Kong with bonus tiles, as the standard set doesn't include four identical ones.
  • Kongs are worth gathering to gain extra points and prevent opponents from the option to get certain tiles.

Chow

  • A chow is created by melding three matching tiles in a row.
  • The meld needs to be in the same suit and in exact numerical order.
  • Players cannot skip numbers or meld from 8 or 9 to 1 or 2.
  • Because they have no numerical value, honor tiles and bonus tiles cannot be utilized to create chows.
  • Only the player whose turn came just before their own can steal a discard to build a chow. The person who forms a chow with a seized piece gets the lowest priority for that tile.
  • Any other player may take control of that tile in place of the other player if they need it to produce a pong or a kong to win.
  • The chow is either hidden or visible, like a pong.

Eyes

Eyes, also known as a pair, are two identical tiles essential to a lawful winning hand. A piece cannot be taken to create a pair of eyes unless the player concurrently completes a valid winning hand.

Interruption of Play

The game can be interrupted by four events. They are the following:

Flower or Season

The last tile of the wall is drawn as a replacement tile whenever a player draws a flower or season, ensuring that they have the 14 pieces required before their discard.

Melding Another Player’s Discard

Other players may take a tile that has been discarded by one player to finish a meld. The advantages of stealing tiles include constructing a winning hand more quickly and earning extra points. At the same time, the drawbacks include having to expose a portion of one's hand to other players and being unable to alter a declared meld.

Moreover, the player must specify the type of meld to be proclaimed when declaring it through a discard before exposing the meld by setting the three or four face-up tiles.

Winning A Hand

Play is stopped when a hand is won in order to evaluate the hand's viability. Following confirmation, the player receives the hand's worth in accordance with the rules of the particular game.

Winning a Hand From a Discard

A player declares victory and reveals their winning hand if, at any time throughout the game, they can utilize another player's discard to finish a legal hand. The hand is over at this point, and mahjong scoring starts.

Based on established table rules, there are several methods to handle the scenario if more than one player can utilize a discard to win the hand. The winner may be determined by adding up the points each player would have gained from the discard, selecting the person who is closest to the discarder in turn order, or concurrently awarding wins to many players.

Winning a Hand From the Wall

A player can also succeed by drawing a tile that finishes a valid hand. This can also be referred to as winning from the wall. Winning from the wall in Hong Kong Mahjong doubles the basic points that each loser must pay.

Winning a Hand By False Win

The declaring of a winning hand is technically permissible at any time. The player must have a full and legitimate hand, though. If not, the player is punished.

  • The punishment is based on the table rules.
  • The player can hand the other players their points back.
  • The player who announces the fake win is also subject to a potential punishment of having to play the remainder of the hand with their tiles face up.
  • Some strategies impose punishment at the conclusion of the whole contest.

Robbing a Kong

A play known as robbing the kong is an uncommon yet high-scoring element of Hong Kong mahjong. If a player attempts to declare a kong by adding a fourth piece to a melded pong, but another player can use that piece to finish the hand, the winning player has precedence and may remove that piece from the person who was attempting to declare the kong.

Conclusion

Playing Mahjong is not about just learning the rules or tiles. Knowing about the melds, how to make them, and the different types of melds in mahjong is necessary in order to have a successful game.

Mahjong is not as difficult as it seems. It's just there is so much to learn about the game. But when players have a whole understanding, they undoubtedly have fun.

FAQ

What is a Meld in Mahjong?

In Mahjong, a 'meld' refers to specific combinations of three or four tiles that a player forms and reveals during the game. These combinations have unique names depending on their structure and how they are formed.

What is a Melded Hand in Mahjong?

A 'melded hand' in Mahjong is a complete hand consisting of four melded sets (like Pongs or Chows) and one pair. This means that each part of the player's hand was formed by claiming a discarded tile from another player, making the combinations visible to everyone.

What are Pong and Chow in Mahjong?

In Mahjong, 'Pong' refers to a set of three identical tiles of the same rank and suit (e.g., three 5-Bamboo tiles). 'Chow' refers to a sequence of three tiles of the same suit in numerical order (e.g., 3, 4, 5 of Characters).

Related Guides